Final Project Video
About My Concept (Background Story):
From the beginning I wanted to make a Transformer to I associated a whole story, the main idea is: aliens have built a base on Earth to secretly steal the Earth’s energy, as the protagonist of the character received the order to drive a Transformer to carry out the exploration of the story
Before starting the project:
Initially, I was going to do it all in Maya. First of all, I designed the most classic Transformers, how to make Transformers unique, I thought of making a Transformer that is not in the film, and then modelled it after my favourite character Bumblebee, and spent a month to make the animation.
I thought about importing the models into UE to create the scenes, but due to the lack of refinement of the models and some of the models are missing faces, UE can not be recognised, so I gave up on UE, and now it seems that this decision can be considered a little more.
However, it turns out that Maya’s lighting system and lenses are not as good as UE’s, and the end result is not as good as UE’s. This was a bad decision, but it made me realise that using a more versatile app for the project was definitely a better decision.
Production Process and Challenges Encountered:
I then began creating my characters.
Firstly, I searched for materials on the internet, and then I finally decided to use the Ferrari car as a prototype to create Transformers. As I wanted to create the effect in the film, I looked up a lot of tutorial videos, and then I finally created the Transformers animation according to the tutorial videos.
In the production process or encountered a lot of difficulties, such as before and after the deformation of how to delete the excess model, I learned that Maya can use keyframes to hide the excess model and show the deformation of the Transformers out of the arms and legs and the head, and is the production of the skeleton bindings, the production of the weights of the weights of the re-ratio or the model will be deformed.
The production of the scene is relatively simple, first from the network to find the art style I want, and then create a simple layout of their own can be produced (due to lack of time, I produced the first scene, the next two scenes are network material)
Rendering and Compositing:
I found a problem, the colours I saw in the maya render window but imported into either AE, PR, or NUke were not the same as what I saw in the render window, so I toned the colours in Nuke and then imported them into pr for editing.
Challenges Encountered:
TIME MANAGEMENT:
Although I had set a schedule for myself and started it as planned, it didn’t go as expected. I ended up setting aside about 10 days for rendering after all the models were done, but I didn’t anticipate that the rendering would run into so many problems, and as I mentioned in final project-part3, I rendered it many times. So much so that the compositing time became very short, which is a sad thing, and the quality of my renders was not the best (due to the large size of the scene) each frame took a long time to do, and the rendering was not as good as it could have been, but I did not expect to have so many problems with the renders, as I mentioned in the final project-part3.
Improvement direction:
Determine the right development path: I think my focus should be mainly on the animation of Transformers, because my Transformers only have one transformation animation and I didn’t make any other animation effects, which is something I feel is lacking.
Detailed Study of Materials: Deepening my understanding of Substance Painter (SP) and Substance Designer (SD) was essential. I believe that creating more detailed maps for my next project would be an excellent way to achieve this goal.
Maintain a balanced mindset and patience: Becoming a CG artist is a constant learning and building process. Not everyone is born with talent. The only way to create better work is to study, practice, and improve your aesthetics.