Added some detail to the scene model


Added some detail to the scene model


Add a lot of light haven’t had a chance to adjust it yet, and the road surfaces and details it’s not done yet. the main thing to do for next week is to adjust the light as well as add the details to make my street more complete, and the style that I want to present in the final presentation is cyberpunk.


A story like a robot cop patrolling a street and suddenly notices that there might be danger ahead and takes out his weapon to check it out, so I need a small scene, I make a few models of the houses

Firstly, we UV-expanded last week’s model, then we created the full body of the model and the slot for the weapon on the back to combine the two, and then we UV-expanded all the UVs of the model.



Started the modelling part of the week by making the upper part of the model and the arms first.




First I UV-expanded the weapon model and then added material spheres to each part.

Then export the model as an OBJ file, import it into Substance Painter and add a smart material to it. The colour scheme I have in mind for the model is black and red, but it depends on the final combination of colours to determine the final model effect.

In this class, I learned 2D tracking, and then used cornerpin to adjust a picture of any size so that it can completely match the original picture. I also came into contact with dissolve and retime nodes for the first time, and knew how to use them. Dissolve plus k frames can make the picture from transparent to visible, and retime can adjust the time. Then take out the finger roto and let him be on top of the screen.