I used AI to animate the character’s facial expressions, then Nuke for colour grading and finally adobe premiere for compositing the video.
I want to say in the production of a lot of obstacles, the biggest obstacle is the rendering, first: maya due to the lack of adjustment of the lens, so that the rendering out of the effect is not very satisfactory so again to make the lens, second: due to the scene is too large, there are a lot of details of the place mapping is always wrong, as well as due to the mapping of the metal is not adjusted, the first time the rendering out of the effect of everything is reflective, so that the Rendering many times (no frame extraction rendering) Third: I learned to use the plug-in in pr to animation slow motion playback, the use of Twixtor plug-ins to make.
All in all, this bishop due to the scene is very big, in the rendering spent a lot of time, but there are also a lot of gains, maya has more skilled control, rendering a lot of times so that I understand to make sure that every object in the lens mapping and metallic, reflections should make sure that it is normal, in the production of a good lens should be playblast for pre-export, and then pre-composite to make sure that the production out of the After making a shot, you have to pre-export it with playblast and then pre-compose it to make sure the shot is what you want.


