Categories
UE5

UE5–RIVER HOUSE

I made use of marine materials, a flotation system, and built my own model。

Categories
Nuke

Nuke–BALLOON Part1

In this class, the academic advisor said I didn’t do enough and should add 3D elements.

I’m going to add more stuff next week for a more interesting and informative presentation of the final result!

Categories
Nuke

Nuke–POST STREET

This poster taught me the tracking with perspective relationship (rather than the tracking of 2d plane), using cornerpin2d5 to control. I learned to add more pipes in the middle of roto when doing roto, because this is the interference content, which can make nuke calculations more accurate.

Categories
UE5

UE5 Final Project part3

Added some detail to the scene model

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UE5

UE5 Final Project part2

Add a lot of light haven’t had a chance to adjust it yet, and the road surfaces and details it’s not done yet. the main thing to do for next week is to adjust the light as well as add the details to make my street more complete, and the style that I want to present in the final presentation is cyberpunk.

Categories
UE5

UE5 Final Project Part 1

A story like a robot cop patrolling a street and suddenly notices that there might be danger ahead and takes out his weapon to check it out, so I need a small scene, I make a few models of the houses

Categories
Maya

Maya Robot Project Part3

Firstly, we UV-expanded last week’s model, then we created the full body of the model and the slot for the weapon on the back to combine the two, and then we UV-expanded all the UVs of the model.

Categories
Maya

Maya Robot Project Part2

Started the modelling part of the week by making the upper part of the model and the arms first.

Categories
Maya

Maya Robot Project Part1

weapon modle

First I UV-expanded the weapon model and then added material spheres to each part.

Then export the model as an OBJ file, import it into Substance Painter and add a smart material to it. The colour scheme I have in mind for the model is black and red, but it depends on the final combination of colours to determine the final model effect.

Categories
Maya

Nuke–Iphone Roto

In this class, I learned 2D tracking, and then used cornerpin to adjust a picture of any size so that it can completely match the original picture. I also came into contact with dissolve and retime nodes for the first time, and knew how to use them. Dissolve plus k frames can make the picture from transparent to visible, and retime can adjust the time. Then take out the finger roto and let him be on top of the screen.